Beyond the Void: Complete Player Tutorial
This expanded walkthrough follows the in-game tutorial but has room to explain why each system matters. You can enter the silver tutorial portal in the Void whenever you want hands-on practice.
What makes this world different
Beyond the Void recreates an EverQuest-like world as a modern text game: familiar races and classes, faction, spells, disciplines, social aggro, quests, merchants, equipment, crafting, rare creatures, planes, and a huge connected Norrath. It also adds mapped travel, multiclassing, persistent buffs, smart buffing, advanced loot, item rarity, rebirth, a central travel hub, and strong screen-reader support.
Screen-reader players should type brief. Brief mode hides the visual mini-map and repetitive prompt while keeping status available through hp; targeting, tracking, inventory, merchant lists, login help, and player lists use cleaner text.
1. Look, inventory, and the map
Begin with look. It refreshes the room description, exits, nearby creatures, objects, and the target list. Type i for inventory and look <item> to inspect something you carry.
With a supported client plugin, the map shows walkable paths, blocked terrain, your position, nearby entities, doors, water, walls, and zone-specific terrain. The typical symbols are a bright path dot, a dark blocked-terrain marker, and a bright @ for you. Numbered overlays indicate several players, NPCs, or objects sharing a room. The game remains playable without the visual map, particularly in brief mode.
Client and plugin setup · Look command
2. Reading and selecting targets
Nearby creatures appear in a numbered target list with distance and direction. Their color communicates attitude: green creatures are passive, yellow aggressive creatures are outside their aggro range, red creatures are close enough to attack, and bold red creatures have engaged you. A distance such as 55 (+20) means the creature is 20 feet beyond its aggro range.
Select by name or list number with target skeleton or target 1. Use consider skeleton before fighting: grey is trivial, blue is easier, white is roughly even, yellow is risky, and red is dangerous.
3. Traveling through Norrath
Cardinal directions work one room at a time, but run is the essential travel tool. It lists mapped landmarks, personal landmarks, targets, and reachable zone lines. Use run <landmark>, run zone <name>, run target, run next, or run closest. Type stop to cancel.
Mapped travel finds paths around walls, but it does not make travel safe: it may lead through hostile creatures, lava, or other hazards. Invisibility and levitation remain valuable travel tools.
Every character knows cast origin and cast into the void. Origin returns to the starting city. Into the Void reaches the central hub. Discovering a Void Stone unlocks that zone as a destination from the central Void Rift.
Running and zone travel · Void Stones · Available zones
4. Spells, scrolls, skills, and disciplines
spells shows spells available to all your classes and distinguishes learned spells from those still needing scrolls. Use spell <name> for decoded effects. Learn a scroll with scribe <scroll> or click <scroll>, then use cast <spell>.
Combat and utility skills are used through use <skill>. Disciplines come from tomes; activate them with activate, discipline, or disciplines. The Void accelerates preparation: beneficial buffs and item-summoning spells cast there are instant and use less mana.
5. Quests and NPC conversations
hail gets an NPC’s attention. Read highlighted hints and answer with say <message>. Quest items are handed to NPCs with trade <item> to <npc>. Multiple comma-separated items can be offered together. Classic quest dialogue and turn-ins coexist with the Story Board’s task-like scavenger adventures.
6. Merchants and money
Look at an NPC to learn whether it is a merchant. Use list to browse stock, or filters such as list weapon, list armor, list scroll, and list bags. Use inspect <item> from <merchant> before buying. Partial names work with buy, while quantity forms purchase stacks.
Sell loose items or sell directly from bags: sell sword, sell 10 arrows, or sell all ore in backpack. Equipped gear is protected from sell all. Prices respond to charisma and faction, so reputation has practical value.
Complete merchant syntax · Player bazaar
7. Equipment, rarity, and containers
Use equip <item> to wear an item, optionally naming a slot such as equip partisan back. Equipment restrictions care about your classes rather than race or deity. Epic versions gain improved statistics; Legendary versions add heroic statistics and may gain major bonuses. Augments, radiance upgrades, crafted ammunition, and sympathetic spell effects create further progression paths.
Move items with move <item> to <container> or the natural alias put <item> in <container>. Add labels with label <item> as <label> so similarly named bags remain easy to address.
8. Killing enemies
The fastest start is kill <enemy>, which targets the creature and begins auto-attacking. Alternatively, use target followed by attack. Type attack again to stop. Hostile enemies can automatically turn your attack on after engaging you, with a grace period after you deliberately stop attacking.
Watch for social aggro: nearby allies may assist your target. Low-health enemies may flee, so snares, roots, stuns, mesmerization, and careful positioning matter. Special attacks, spells, disciplines, pets, ranged attacks, and multiclass combinations all expand your options. Experience comes from meaningful enemies; trivial grey creatures provide little or none.
Combat and ratings · Crowd control · Pets
9. Loot, your junk bag, and automatic ammo recovery
After a kill, type loot for the corpse list, then loot 1 or loot all. New characters receive a Backpack labeled junk, already configured as their loot bag. Ordinary loot routes into that backpack rather than consuming loose inventory slots. Check it with loot bag or change it with loot bag <container>.
For selective auto-loot, mark an item from the current list with loot <#> always, set unwanted items with loot <#> never, and enable loot auto on. loot all always takes everything except explicitly excluded IDs. The loot bag may overfill from looting, but you must make room before manually adding more.
Ranged characters receive extra quality of life: fired consumable arrows have a chance to return on the defeated enemy’s corpse. Recovered ammunition is routed back toward the equipped ammo stack or matching stack in an equipped quiver before ordinary loot-bag routing. This keeps ammunition organized while you hunt.
Advanced loot guide · Ranged combat
10. Persistent buffs and the smart buffs command
Most beneficial buffs are suspended: their timers do not run down normally, so you do not spend every session rebuilding the same spell package. They can still be dispelled, and equipment-granted effects disappear when their source item is removed.
The smart buffs command scans your learned spells, selects the best version of each useful line, skips effects already present at equal or greater strength, and queues the missing casts. Typing buffs alone is a report—it does not cast. Use buffs me, buffs pet, buffs <target>, or buffs group. Add resist, extra, or all for optional categories. Permanently skip an unwanted line with buffs block <name>.
Buffs and smart buffing · Active effects
11. Multiclassing, leveling, and long-term progression
You begin with one class and may join two more guilds through class guildmasters, combining the spells, skills, disciplines, and identity of up to three classes. Use race and class guides to reach early hunting areas, return to trainers and spell vendors as you level, and explore increasingly dangerous zones.
Long-term systems include item rarity, augments, radiance, mastery points, treasure maps, tradeskills, titles, rare spawns, planar zones, and rebirth bonuses. There is intentionally much more to discover than a single tutorial can cover.
Getting stronger roadmap · Multiclassing · Rebirth
Where to go next
Complete the hands-on tutorial, enter the Void, visit your class vendors, then follow your race guide to its first hunting zone. Use this wiki’s search whenever an unfamiliar command or system appears. Welcome to Beyond the Void.
