Beyond the Void Wiki
Characters

Deities

In-game equivalent: help deities

DEITIES

During character creation your race, class, and deity are shown together because Norrath treats religion as part of a character's identity and starting context.

In this mud, deity is mostly a roleplay and faction choice. It colors how some NPCs and city factions react to you and it helps describe where your character fits in the world. It is NOT a major power choice -- equipment restrictions here are almost entirely class-based, and race/deity item restrictions are generally ignored. So do not choose a deity expecting it to unlock or block large parts of the item system.

Not all race/class/deity combinations existed in EverQuest, so creation only offers the deities that are valid for your chosen race and start. If only one deity is listed, that is the available path for that race and starting city.

HOW TO CHOOSE (for players new to EverQuest)

Think of a deity as your character's patron and moral alignment. The simplest approach:

    religious faction ties and is always a safe, neutral choice.
    be welcomed in good-aligned cities and shunned by evil ones.

Priests (clerics especially) embody their deity the most, so match the deity to the character you imagine. Warriors, rogues, and the like can follow anyone that fits their story.

THE PANTHEON (real EverQuest lore)

Good-aligned -- protectors, healers, and nature:

  Mithaniel Marr  The Truthbringer -- valor and honor. Paladins and holy warriors.
  Erollisi Marr   The Queen of Love -- compassion and devotion. His twin sister.
  Rodcet Nife     The Prime Healer -- life and healing. Patron of Qeynos healers.
  Tunare          The Mother of All -- growth and nature; created the elves.
  Karana          The Rainkeeper -- storms, farming, the wilds. Druids and rangers.
  Quellious       The Tranquil -- peace and inner calm. Favored by monks.
  Brell Serilis   The Duke of Below -- the deep earth; made dwarves and gnomes.

Neutral -- balance, mischief, and the elements:

  Bristlebane     The King of Thieves -- luck and trickery. Halflings, rogues, bards.
  Solusek Ro      The Burning Prince -- fire, sun, and magic. Wizards and magicians.
  Prexus          The Oceanlord -- the deep seas.
  The Tribunal    The Six Hammers of Justice -- cold, impartial balance.

Evil-aligned -- hate, fear, plague, and war:

  Innoruuk        The Prince of Hate -- created the dark elves. Their clerics and shadow knights.
  Cazic-Thule     The Faceless -- lord of fear and death. Trolls and dark iksar.
  Bertoxxulous    The Plaguebringer -- disease and decay. Necromancers and dark priests.
  Rallos Zek      The Warlord -- war and raw strength; made orcs, goblins, and giants.

Draconic (rarely a player patron):

  Veeshan         The Wurmqueen -- mother of dragonkind.
  Agnostic        No chosen patron -- a neutral, ties-free choice.

PRACTICAL NOTES

    attacked on sight in a good city, and vice versa.
    pick you will never regret.
See also: help class, help classes, help races, help race guides, help equipment