Beyond the Void Wiki
Combat & Magic

Crowd Control

In-game equivalent: help crowd control

Crowd Control (CC)

Crowd control is how you limit enemy actions and movement so your group can fight safely. Good CC reduces incoming damage, prevents adds from snowballing, and gives your party time to recover.

Core CC tools include:

------------------------------------------------------------------------------- FLEEING NPCS AND MOVEMENT BASICS

Low-health NPCs may switch into a fleeing state and try to create distance. While fleeing, their movement behavior is still affected by movement control.

In general:

This means snare is useful not only for kiting, but also for keeping runners from escaping and bringing back extra mobs.

------------------------------------------------------------------------------- SNARE, ROOT, AND THE "<5% RULE"

Snare:

Root:

<5% rule (fleeing context):

------------------------------------------------------------------------------- MEZ (MESMERIZE)

Mez is a temporary hard disable and one of the safest ways to control adds.

Best practices:

Use mez when you need control now, especially during multi-pull situations.

------------------------------------------------------------------------------- CHARM

Charm converts an enemy into a temporary controlled ally. It is high reward, but higher risk than mez/root/snare.

Best practices:

Charm can provide major damage and tempo when managed well, but it requires constant awareness.

------------------------------------------------------------------------------- PRACTICAL GROUP CC PRIORITIES

1. Stop immediate danger (mez/root the most disruptive add). 2. Control movement (snare runners and risky roamers). 3. Stabilize fight order (focus one target at a time). 4. Maintain backups (refresh CC before it becomes urgent).

Related help:

 help combat
 help spells
 help buffs
 help target