Augs
AUGMENTATIONS -------------
Augmentations (augs) are upgrades that can be inserted into compatible item slots. They can add stats, elite/focus-style effects, spell-style effects, or weapon/proc-style effects.
COMMANDS -------- insert <augmentation> into <item> uninsert <aug slot #> from <item>
Example: insert Wulfenite Shard into Water Sprinkler of Nem Ankh
STANDARDIZED AUG TYPES (LIVE MAPPING) ------------------------------------- This mud standardizes legacy aug data at item clone time.
New Type 1 - Stats New Type 2 - Elite (worn/focus-style) New Type 4 - Weapon/Proc
Note: Type 3 is currently collapsed into Type 2 in this mud's standardized
model and is not used as a separate target slot type.
AUGMENT ITEM REMAP ------------------ Legacy augment family/type values are collapsed to the standardized system:
- Legacy 4/5/6 -> New Type 4
- Legacy 3/20/21/30 -> New Type 2
- Other legacy types -> New Type 1
If an augment uses a legacy bitmask, each legacy bit is remapped and collapsed into the new Type 1/2/4 bitmask.
EQUIPMENT SLOT REMAP -------------------- Existing DB-provided visible slots are preserved and remapped by type:
- Legacy slot type 4/5/6 -> New slot Type 4
- Legacy slot type 3/20/21/30 -> New slot Type 2
- Other positive legacy types -> New slot Type 1
IMPORTANT: existing visible DB slots are not deleted.
STANDARD SLOT TEMPLATES (ADDITIVE) ---------------------------------- After remapping existing visible slots, missing standard slots are added only into empty/invisible/unused aug slots:
- Non-weapons: ensure Type 1 + Type 2
- 1H weapons: ensure Type 2 + Type 4
- 2H weapons: ensure Type 2 + Type 2 + Type 4 + Type 4
So this is additive and non-destructive: preserve what exists, then fill gaps.
NOTES -----
- You still need a compatible slot and any item restrictions to insert an aug.
- Ornament-style legacy families are currently mapped into standardized elite
slots in this model.
- If insertion fails, verify the item slot types shown on the item display.
AUGMENTATION DISTILLERS ----------------------- Use distillers to remove inserted augs safely. Higher-class distillers can remove lower-class augments. Perfected Augmentation Distiller can remove any class.
SYMPATHETIC AUGMENTATIONS ------------------------- Special ring augments can echo healing, direct damage, or damage-over-time spells with an additional effect. The guildmasters in the Void sell books containing the knowledge needed to create them.
See 'help sympathetics' for an overview.
