Find
Command reference: This page documents the in-game find command.
FIND ----
The find command identifies an item or NPC by its database ID and shows where it can be found in the game.
Syntax:
find item <id>
find npc <id>
find item <name>
find npc <name>
Name searches list up to ten matching IDs. Item results include a source note to help distinguish duplicate item records:
[source in game] The item has a source in an integrated zone, or is sold
by a configured in-game merchant such as a Void vendor.
[db source only] The database contains source rows, but find could not
resolve them to a spawned source in this mudlib.
[no known source] No drop, merchant, ground, or quest source was found.
ITEM RESULTS ------------
Item searches display the item as though you were looking at it, including its statistics and effects. They also list known sources:
- NPCs that can drop the item
- Merchants that sell the item
- Custom-spawned merchants in the Void
- Database ground spawns
- Database item-backed ground objects
- Cataloged quest rewards, quest-created ground objects, quest-added loot,
and quest-added merchant stock
When the database has sources in both integrated and non-integrated zones, find prefers zones that exist in this mudlib under /areas/<zone>. If no integrated source exists, it may show the best database source it can find.
Quest sources come from a static catalog of Perl and Lua quest scripts under /quests/zones. The catalog catches common item-producing calls such as summonitem, SummonItem, QuestReward, create_ground_object, addloot, merchant_set_item, and simple ChooseRandom reward lists.
Quest results are best-effort. Some scripts build item IDs dynamically or hide them behind custom helper logic, so a missing quest source does not prove an item is impossible to get from a quest.
NPC RESULTS -----------
NPC searches display basic combat information, whether the NPC is rare or a merchant, and its known spawn zones, possible coordinates, and spawn chances. Coordinates identify spawn points where the NPC may appear; shared spawn tables mean the NPC is not guaranteed to be present there.
Find reports database sources, configured merchant sources, and cataloged quest sources. It is meant as a strong hint for what is available in game, not a complete quest walkthrough.
