Getting Started
Movement
Movement Commands
Directional movement:
north, south, east, west
northeast, northwest, southeast, southwest
Alias movement:
n, s, e, w, ne, nw, se, sw
Quick-run movement (uppercase):
N, S, E, W, NE, NW, SE, SW
Starts autorun in that direction until blocked or stopped.
Targeted running:
run <x> <y>
run <#> (target list index)
run <landmark>
run zone <name>
run camp
Running is essential for practical travel. Type 'run' without arguments to see known landmarks and reachable zone lines. Use 'run <landmark>' within a zone or 'run zone <name>' to travel to and cross a listed border. Type 'run' again after zoning to continue a multi-zone route. See 'help race guides' for newbie routes.
Stopping:
stop (stops autorun/run queue)
Water layer movement:
swim up
swim down
swim down: from water onto walkable tile below
swim up: from walkable tile into water above
Use 'help swim' for full rules.